About this Course

This course is designed to teach you how to make your VR experience more dynamic and responsive to your users. You will be exposed to C# programming and using it in the Unity interface. Upon completing this course,, you will have learned basic programming constructs such as methods, loops, variables, and using events and how to apply them in a VR environment.

Course Cost
Approx. 1 months
Skill Level
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View the Nanodegree

Included in Product

Rich Learning Content

Interactive Quizzes

Taught by Industry Pros

Self-Paced Learning

Student Support Community

Join the Path to Greatness

This free course is your first step towards a new career with the Become a VR Developer Program.

Free Course

VR Software Development

by Google VR

Enhance your skill set and boost your hirability through innovative, independent learning.

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Course Leads

Austin McCasland
Austin McCasland


Chris Birke
Chris Birke


Vasanth Mohan
Vasanth Mohan


Matt Thomas
Matt Thomas


Prerequisites and Requirements

Prior to enrolling in this course, you should have either completed Students should take our Introduction to Virtual Reality or VR Scenes and Objects courses, or know the material taught in those courses. This includes:

  • Understanding how to use the Unity interface
  • Familiarity with the 3D Objects and Materials
  • Familiarity with Mecanim and Creating animations
  • Familiarity with Cameras and Lighting

See the Technology Requirements for using Udacity.

Why Take This Course

Programming is a very important part of making any VR experience feel interactive and immersive. Even if your goal is to become a VR artist or designer, being comfortable looking at code is still a very valuable skill to have. This course will get you ready to start reading and writing VR code using C# and Unity.

What do I get?
Instructor videos Learn by doing exercises Taught by industry professionals