About this Course

After taking this course, you should be able to identify the pros & cons of the VR headsets currently on the market, identify future technologies that will increase the immersiveness of VR, and give examples of ways VR will impact certain industries, such as Education or Medicine. Throughout the course, you will be exposed to key concepts that are used in the VR industry such as Lightfield Displays or Foveated Rendering. You will also get a chance to prototype some of these concepts in the Unity Game Engine. At the end of each lesson, you will write a blog post, where you will design a VR applications for the headset of your choice using the concepts we have covered.

Course Cost
Approx. 2 weeks
Skill Level
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View the Nanodegree

Included in Product

Rich Learning Content

Interactive Quizzes

Taught by Industry Pros

Self-Paced Learning

Student Support Community

Join the Path to Greatness

This free course is your first step towards a new career with the Become a VR Developer Program.

Free Course

VR Platforms & Applications


Enhance your skill set and boost your hirability through innovative, independent learning.

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Course Leads

Vasanth Mohan
Vasanth Mohan


Sky Nite
Sky Nite


Suzanne Stefanie
Suzanne Stefanie


Prerequisites and Requirements

  • Unity programming experience up to the VR Software Development course
  • Design knowledge from the VR Design course

See the Technology Requirements for using Udacity.

Why Take This Course

This course will teach you about key concepts and terminology such as Lightfield Displays or Foveated Rendering that may be asked of you in VR job interviews. By taking the course, you will either experience the concept in VR or build it for yourself in the Unity Game Engine. You will then be asked to articulate this experience to your peers, as you would in an interview to give you even more practice with these concepts.

What do I get?
Instructor videos Learn by doing exercises Taught by industry professionals