Learn Unreal VR
Learn the fundamentals of building VR applications using Unreal Engine.
In collaboration with Epic Games, the makers of
Learn 5-10 hours/week and complete in 2 months
Unreal Engine 4 (UE4) is used by more AAA game studios than any other engine. It is a critical addition to your skillset. Our curriculum is built in collaboration with Epic Games, creators of Unreal Engine. This is the ideal program to master UE4 and Blueprint, its easy-to-learn, easy-to-use visual scripting language.
Get started with this Foundation Nanodegree Program to prepare for a career-ready Nanodegree Program
Our unique collaboration with Epic Games ensures the highest standard of curriculum quality. Our world-class curriculum makes this the ideal way to master UE4 skills.
Get detailed feedback from expert project reviewers whose actionable insights will empower you to successfully complete the program.
Join your fellow students in an exclusive online community where you can engage in real time to get support, share information, and network with your peers across the globe.
In this program, you’ll master everything necessary to be an in-demand VR developer skilled in Unreal Engine 4. You’ll learn to program VR experiences using Blueprint, and integrate VR motion controllers into your applications.
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This program has no programming prerequisites, but it does require that you possess, or have consistent and reliable access to, an Oculus Rift or HTC Vive, and a VR-Ready PC.
You’ll learn to create your first VR application from scratch using Unreal Engine 4. You’ll program your first VR application using Blueprint, and implement audio to enhance that experience.Kitchen Clean Up
You’ll tune your application’s performance for VR, build animations, and create dynamic lighting. You’ll implement VR locomotion and try a variety of hand controller interactions.Hide and Seek
“Unreal Engine 4 is the top choice for professional content development, and we’re excited to work with Udacity to help equip developers with marketable skills that are sought after by all of the industries tapping into VR.”— Luis Cataldi, Director, Education & Learning Resources at Epic Games
Joe Radak is a game and level designer, with a degree in Planetary Sciences and Astronomy from Penn State University. He has previously designed two Unreal Engine 4 VR titles, Light Repair Team #4 and Fruit for the Village.
We support multiple payment options for your convenience. Choose an option that suits you the most
Accepting payments through Credit/Debit cards from all major banks.
Split the payment of the course fee across 3 or more months. Option is available for all plans. Instalment information available on the payment page.
Seamless payment though Internet banking accepting payments from over 59 banks.
First, you need the right hardware. This program requires that you possess, or have consistent and reliable access to, an Oculus Rift or HTC Vive, and a VR-Ready PC. Next, you need to be ready to learn visual scripting. While you won’t be coding using text, you will need to be comfortable thinking about data organization and structured processes. Beyond that, all you need is an interest in VR and learning Unreal Engine 4!
Not sure if you have a VR-Ready PC? You should reference Oculus Rift PC Specifications. As of January 2018, Apple computers are VR Developer Nanodegree program. For that program, you’ll only need a fairly recent mobile phone and a computer.
To learn Unreal Engine 4 VR through this Nanodegree Foundation program, you will need: